Free-to-Play goodness at its Tactical TPS best! Watch out for those micro-transactions though!
Local multi-player gaming seems to have fallen out of fashion a little these days, with gamers preferring to have a giant 20 foot screen all to themselves, and to swear at the other noobs playing the same game half a world away over the internet. But one enterprising indie game wants to change that. Whilst
Damn it no Half Life 3, well not yet at least. The third announcement by Valve this week is possibly the most ambitious thing they have stated yet with a controller that will be suitable for all PC games. This audacious piece of tech has two trackpads instead of thumbsticks and a touch screen center
SteamOS has just been announced by Valve, and could be the precursor to the Steam Box that has been rumoured about for so long. The Linux based operating system will be available for “Downloadable soon. Free forever!”. Is this Valve’s move to the console market? With Family sharing recently announced and detailed in the inclusions
A great ending to the most original IP of 2012 and one of my personal favourite games of all time. The Brigmore Witches is the tale of Daud looking for redemption, he can’t shake the past wrongs he has committed, and feels obliged to do some good before Corvo catches up to him. The Brigmore
|Release:||19th March 2013|
Monster Loves You has some interesting ideas surrounding a neat concept. You are a new born monster and must make your way to adulthood while making choices that affect your bravery, cleverness, ferocity, honesty and kindness. This all sounds like the blueprint for an excellent and original game, something that should keep you entertained like some kind of ugly, murderous tamagotchi. The problem here, though, is there isn’t much game…
|Release:||Dec 3, 2012 (steam)|
Afterfall: Insanity calls it self a horror game and to an extent it is justified in that description, the narrative explores madness, bizarre creatures, the world after the world has ended and makes a valiant attempt to be epic and to keep you guessing as to what the real intentions of anyone are. It calls itself a horror game, has close quarters combat in dark corridors against nightmarish monsters. It calls itself a horror game and with a little more thought and polish I think Afterfall: Insanity could have really scared the crap out of me, but what we’re left with is what could be considered a mess of bad design choices, below average writing and uninspired combat. But through it all I realized this is a marvelous B-movie of a game with the total being greater than the sum of its parts. Gosh darnit, Afterfall is fun.
|Platforms:||XBLA, PSN, PC, Mac|
|Release:||21st July 2010|
Limbo has been given some rather lavishing praise, especially upon release. With most outlets being pretty much unanimous in their admiration for the game, I thought this would be a wonderful little interlude at the end of a hard day. So, like a terrified accountant going to my first bungee, I jumped. Am I safe and tethered to the bridge only to bounce around in a joyous high? Or did I go to one of those dodgy ones where they may have forgotten to properly affix me and send me careening into the rocks below?
|Platforms:||Xbox360, PS3, PC|
|Release:||5th March 2013|
Tomb Raider as a series started out with not only a memorable protagonist (not necessarily for the best reasons) but also a memorable journey in the depth of Tombs looking for treasure, fighting animals and people, and puzzling your way out of a room. Then things started to take a downhill slide, as development periods got shorter and shorter to get the next one out, subsequent games saw only the most minor upgrades and the critical and public reaction began to slide and eventually everyone sort of gave up on Lara Croft. Since then Crystal Dynamics has taken up the torch with an attempt to reignite the flame of Tomb Raider and bring us back to Lara’s roots. Have they succeeded in bring her back to the forefront of gaming?
|Platforms:||PC, Wii U|
|Release:||18th November 2012|
Some games can shove story down your throat to endear you to their characters. Some games with over stuff themselves with mechanics in the notion that more will keep you entertained. Some game will be non-stop action, thinking that if they let up for a single minute they lose you. Then there’s Little Inferno. A minimalist type game with hidden depth, memorable characters, one core mechanic and waiting. And it’s amazing.
|Platforms:||PC, Xbox Indie|
|Release:||8th December 2012|
Do you like zombies? Do you like grindhouse cinema? Are you also a fan of interactive entertainment such as video games? If you answered yes, then Dead Pixels might hold your attention! There’s a lot of gun shooting and zombie head exploding which is quite fun, framed in this very gritty grindhouse feel. And while it is a fun distraction, that’s what it is, a distraction. If this were on mobile devices I would tell you to get off your arse and buy it now. But being confined to PC and to lesser extent the indie section of the xbox live (which I have no access to being in Australia) I feel is this games greatest failing.
|Developer: Subatomic Studios|
|Platform: iOS and Steam|
|Release: July 19 2012|
Fieldrunners 2 is the much anticipated sequel to the original Fieldrunners tower defense game on iOS. Fieldrunners received high praise which makes it no surprise to learn that Fieldrunners 2 is very similar with a few cool changes.
Fieldrunners 2 follows the same form as the previous game with “humans” either running, driving tanks or flying planes to the exit. I say humans with inverted commas due to the reason of anyone that can get shot by a machine gun tower, singed by a flamethrower or electrocuted by a Tesla tower obviously has some super human qualities. Your job however, is to somehow prevent them from reaching their destination. You can do this by either building different towers to halt their progress or use “items” which are a special addition that you can use to assist you in defeating the field runners.
|Release:||31st January 2013|
Puzzle games come and go, some require you to sit back and think before moving forward but none have ever made me sit back and think after I was done. Antichamber really resonated with me, the way it’s world is interconnected in ways you would almost not believe, the way the game can be brutal but encouraging and the way you can really project yourself on to our nameless, faceless protagonist. This is one game that really does need to be experienced.
|Platforms: PS3, Xbox, PC, Wii U|
|Release: November 13th|
Call of Duty Black Ops 2 is the latest release in the ever so popular, Call of Duty (or better known COD) franchise. The main campaign missions in the subsequent releases of the different COD games have really taken a backseat to its success online as it leads the stats with the most played online multi-player game on Xbox Live. As soon as you put the disk in to play Black Ops 2 however, you are confronted with the story, pre-menu. The emotional tale the story provided by the pre-menu cinematic jumps you straight into learning about the characters and drives you to discover how the story unfolds. I was glad to see a bigger emphasis on the story in this COD and Treyarch, with Activision have out done themselves in delivering an amazing game-play experience with an addictive and well written story.
|Platforms:||iOS, PC, Mac|
|Release:||August 2012 (iOS), January 2013 (PC and Mac)|
A puzzle RPG with one goal in mind, get to 10,000,000 points and escape the dungeon. 10,000,000 blends puzzle and RPG sensibilities into an addictive game that has you always saying “one more” before you realise you’ve wasted the night and will now probably be fired in the morning. A game that forces a keen eye, requiring you to look in multiple places at once, lightening quick reflexes and a good brain to out puzzle the dungeon.